More than just a Tweet

Over the past five weeks in BCM325, we have been live tweeting to screenings of different films that are intrinscally linked to understanding future cultures. In week one we watched the classic black and white film Metropolis. In week two we watched Space Odysessy. Week three we watched the original Westworld. Week four we watched the 1989 Blade Runner and this week we watched the original anime movie Ghost in the Shell.

The live tweetig expeience was one to allow us to critically engage with the course content and analyse what the film depicts for our future. With starting with metropolis, which is arguably the most notorius film that focuses on the future, we were able to grasp what we would be dealing with for the rest of the semester.

In week one I was still a little confused on what the live tweeting experience would look like. I tweeted things such as:

“This dismissal scene always breaks my heart, especially when you think about our current work climate. Too many scarily real moments in Metropolis that truly make it an almost 100-year-old classic still relevant for today #bcm325

Tweet by Taylah

“Crazy how much I analysed this in high-school, and only now putting together all the links between Metropolis and such significant moments in pop-culture. This movie is powerful in so many ways #BCM325

Tweet by Taylah

Using history to inform the future is something I think about a lot while watching Metropolis. The biblical references and imagery add an extra layer of meaning to the film. A circular story that always seems to stem back to religion. #BCM325

Tweet by Taylah

Though I was slightly confused about how to go about the live tweeting, as I had already analysed this film in the HSC I was prepared enough to comment about its ideas for the future. I tried relating it to concepts such as history informing the future but lacked the proper terminology and the link wasn’t quite clear. All three tweets I believe did critically look at the film in the lens of future cultures, but the links could have been better to the content.

In week two, I was a little more prepared, with facts about Space Odyssey and how it was projecting visons of the future. I tweeted:

2001: Space Odyssey was widely criticised when it first came into theatres. The lack of dialogue and slow introduction was a large factor in this. Many were too impatient to wait and see the overarching story #BCM325

Tweet by Taylah

FUN FACT: Kubrick used major brands as part of his set design to influence buying power. This is why many aspects of this movie seem familiar because the 2000’s ended up looking very similar to how Kubrick imagined #BCM325

Tweet by Taylah

The Apollo 8 crew screened 2001: Space Odyssey before taking their journey into space. The NASA website actually details all the details that the film was accurate in portraying such as the jogging astronauts, flats screens and various forms of entertainment. #BCM325

Tweet by Taylah

These tweets were more focused on the history of the movie and facts that you don’t gain from just watching the film. I got caught up in the background research rather than engage with the course content for this week. I really enjoyed this movie and interacting with everyone that had similar thoughts to mine. After week two I realised I had to take a step back from the research and more immerse myself in the film.

Week three was the screening of Westworld. This film sparked a lot of interest between the class and allowed for some interesting coversations to ensue. I tweeted things such as:

It is said it costs $1000 a day to visit the park, if you account for inflation, it comes out to be almost $38,000. Is this something people would be actually willing to pay today to experience? #BCM325 #Westworld

Tweet by Taylah

Robots being created for the sole purpose of doing everything and anything for their guests just doesn’t sit right with me. I know they’re robots but it just rubs me the wrong way #Westworld #BCM325

Tweet by Taylah

The 1973 #Westworld was the first movie of the time to acknowledge the existence of computer viruses and their potential impact on technology. #bcm325

Tweet by Taylah

This film particularly sparked conversations about AI and robots having an eerie human existence and what their purposes were. I connected things such as virus’ and what the future will look like if robots such as these were to be introduced into our world. These tweets while rooted in reseach, were more implemented in critically viewing the movie rather than facts. I learned from my past tweets and used it to better my live tweeting experience.

Last week we viewed Blade Runner. These tweets were harder for me as I did not engage with this film as I did the others. However I tweeted:

The ‘aesthetic’ of the film is half noir and half what they say ‘Gary Numan’. The 40’s costume elements and 70’s detective show/movie vibes all add to the film’s style #BCM325 https://www.theguardian.com/film/2015/mar/14/why-blade-runner-is-timeless

Tweet by Taylah

I think no matter what these days, we are heading into a robotic sex industry. Sex dolls already exist and it is only a matter of time before we finally hit the fully-functioning pleasure bot as we see in Blade Runner – In reply to @Brontanardo

Tweet by Taylah

So this week we are watching the 1982 Blade Runner directed by Ridley Scott. This movie was also based on the novel Do Androids Dream of Electric Sheep by Phillip K Dick #bcm325

Tweet by Taylah

As i mentioned earlier this film was particularly hard for me to engage with. I however had some very intereting coversations about techno-orientalism through my interactions and continued the conversation about humaniod robots and what that will mean for our future. These tweets weren’t my best and could have been bettwe if I rooted them in the course content rather than relying on the movie itself.

Today we watched the original Ghost in the Shell. I really enjoyed this film and critically looked at how the film was viewing the future. I tweeted:

Interesting to see if Major is connected into what we learned this week about Think Tanks. Is this where she gets her information from… #bcm325

Tweet by Taylah

This article looks at everything #GhostInTheShell got right about the present. It is important to relaise this movie is over 20 years old and these connections can be made now #BCM325 https://www.denofgeek.com/culture/ghost-in-the-shell-predicted-right-about-future/

Tweet by Taylah

Unlike the other films we’ve watched this doesn’t feel what I would say, Futuristic. It looks like our present, despite the enhanced robots situation, it feels like I could talk outside to this now #bcm325

Tweet by Taylah

This week I think I finally got the live tweeting experience down. I was able to integrate the course content, outside sources and critical thinking about what the film was suggesting about the future. I think further from this to imporve my tweets in future weeks, I will try and make more connections with the lecture content and make sure I am viewing the film as it should be without an intense influece of background research.

To find all other tweets and retweets click here to be linked to my Twitter Feed.

BCM325 – Pitch Comments and Critical Self Reflection

I feel as though I am a veteran at commenting on peoples pitches now I am in my fourth year. Posing questions, giving critical feedback and providing sources that could help with the DA, or in general be of interest in regard to the idea. For this subject, we do all of this within the lens of Future Cultures and all the concepts surrounding this.

The first comment I made was on Bronte’s Pitch idea. Her idea looked at making a short horror film based on mental health. The idea also includes contextual blog posts looking into the future of her project. I really engaged with this idea as mental health is a passion of mine. I am also an avid film lover so it was easy to get her some suggestions and pose some ideas that could help her with the project.

Bronte’s Comment:

Hey, this is a really interesting pitch!

I myself are very passionate about mental health so a short horror film making mental health as the object of the films ‘foul play scary factor’ sounds really fascinating.

I found this journal article https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4830464/ which talks about the future of what mental health will look like, and how social media is affecting it majorly. Maybe this is something that you could address in your blog posts or even include in the film. Like the dark character popping up after scrolling through Twitter or Instagram?

I don’t know a whole lot about film making (not since year 10 drama) but to bring your film in line with some of the course content, maybe looking at how horror films have evolved could help with making almost a futuristic type piece. By futuristic, I don’t mean flying cars or lightsabers but more analysing trends to see what horror films might look like in the next 5-10-15 years, and create something that you think a horror film will look like.

Here is a link to a blog post about Horror films evolution. It poses a really interesting question at the end about the future of the industry that I think you might enjoy. https://blogs.library.american.edu/mediaservices/2020/10/30/the-evolution-of-horror-films-a-look-a-horror-movies-from-the-19th-to-21st-century/

Good luck with the project, I can’t wait to see what you come up with.

The second comment I made was on Emma’s post. Herself and two others are doing a joint digital artefact surrounding their business Chae. They are looking to create podcasts to post on their established social media platforms that surround the topic we cover in BCM325. As they already have an established idea I posed a few sources to assist with getting more traffic to their sites and making engaging content for their audience.

Emma’s Comment:

I honestly adore this DA idea.

By using the content from class to redistribute and have conversations about the topics, you are directly engaging with the course content and lecture material. Especially because this content will directly create discussions around the future.

As you already have a solid base for your DA, I think instead of giving your further sources about the course content, maybe some articles that will help you with marketing strategies for your accounts would draw more traffic to further the discussions you are wanting to have.

This Youtube Video looks at how to boost your Facebook page to get the best engagement or traffic. Whatever you think would suit best. https://www.youtube.com/watch?v=P7ers2RZxqA&ab_channel=HubSpot

Podcasts are a fantastic idea since you already have established platforms and audiences. From what I know you need a website to really get that engagement from these podcasts. This article gives you some tips to create the best kind of content for your page so you don’t lose your Chae focus or get too caught up in that focus either. https://castos.com/engaging-podcast-content/

I hope this helps and will definitely be checking out Chae.

The third comment I made was on Shuning Li’s blog post. This is another group project venture but looks at the Chinese trend of shop exploration, in relation to resturants and food places. I figured as this wasn’t really my expertise that i would do some reserach in food trends and how to find up and coming retail stores and food places. That way they could slightly alter their focus to make sure it aligns with future cultures.

Shuning Li’s Comment:

Hey there, I think this DA has a lot of potentials!

While I think the exploration element of your videos will be super engaging, maybe going to restaurants that are the “next up and coming” place to be would allow you to engage in concepts such as the future of popular culture. To help in finding these up and coming places, this article gives you tips on how to spot retail trends that are likely to be successful for businesses. https://tinuiti.com/blog/ecommerce/retail-trends-emerging/

As we have seen in recent years, fusion foods have become a large trend and continue to revolutionise the food industry.This link here highlights this idea and may give you some ideas as to where/which restaurants would be worth looking into. https://chefmahady.webs.com/apps/blog/show/3811270-fusion-is-this-the-future-of-cuisine

If you were interested in also cooking and showcases new ideas for what the future is to look like for food, this link will take to a slide show that gives some ideas and examples of recipes that they say are like tasting the future. https://www.allrecipes.com/gallery/these-fusion-food-mashups-are-like-tasting-the-future/

I personally don’t know a lot about shop exploration but am excited to see what this looks like in video essay form. Good luck guys.

Reflection:

For this subject I think I have grown in my comments and tried my best to provide insightful sources and give some feedback that could be useful for the future of their digital artefacts. For these comments I did find it difficult to directly relate it back to the course content as it was varied and quite specific. I think for my second comments, I will have a better overview of the content and how to apply it to different/ specific ideas. I know my own pitch was somewhat disconnected from the course content which I now know many people have been struggling with.

I opted for this round of comments to further their perspectives and suggest some way they could connect to the idea of future cultures. As most do not have an up and running digital artefact as of yet, I thought it was important to add to their ideas rather than critique what they are planning to do.

There is always however room for improvement, as there is with everything. Next time round I will be taking more time to do some more research into everyone da for a clearer focus but also have a closer look back over the course content to directly link some ideas.

Im excited to see where everyone’s ideas lead in the future 😉

BCM325 – Future of the Film Industry DA Pitch

It is a hot topic of conversation around what movies, tv shows, board games and video games are going to be remade/revamped. News articles and media sites are all for trying to predict what is coming next, and having their say on which movies they think need to be/want to be remade. An article by Brew and Harley (2018) details an extensive list of spoken about, upcoming, reboot projects. Another article by Steinburg (Goliath.com) suggest movie ‘flops’ that deem a remake. Disney has a major hand in the realm of remaking movies, and is a top player in the film industry, an article by Campbell (2021) deatils the likelyhood that Disney will buy out another major film company MGM. How would this affect the future of film? Is disney were to get the rights to all MGM titles, can we expect reboots, sequals, prequals, tv shows? This is what my DA will aim to cover.

BCM 313 Semester Reflection

This semester in ‘The Future of Work’ I have not only learnt a lot about Narrative theory and that the future will look like in the next 5-10 years but also a lot about myself. Though as a BCM student, I know we all seem to loath the reflective tasks, however, I cannot help but reflect on this subject and only think of happiness.

Yes, yes that may sound soppy but the wholesomeness (as seminar one would say) of this subject is beyond measure. The Narrative work we completed over the semester has actually helped me to be able to critically reflect on my work in a different manner.

The exercises we used throughout the semester not only has opened my eyes to the lives of others but also to learn about my own personal and professional values. The first assignment on personal reflection about a situation of work let me engage with the course content and my own memories and and hopes for work. By connecting narrative theories to my own life, I found the value in not only the subject material but the value in reflection itself.

When it came to the narrative interview assessment, I had the pleasure to interview my Nan. This was, and I can say this wholeheartedly, one of my favourite assignments to do. I connected on such a deeper level with her and learnt so much from her stories. The theories of outsider witnessing and double listening assisted me in particular with this interview where I was able to draw out her professional values and could connect them with some of my own.

This last final assignment I enjoyed for a different reason. The narrative CV allowed me to be creative, which is why I am apart of the BCM degree. The design of the resume and the stories I got to choose to demonstrate my skills really reflect who I am as a person. The research essay was particularly interesting to write as it relates to what our futures are going to look like and how, realistically anything could happen.

I won’t lie to you, before this subject I was terrified of graduating and having to face the full time workforce. I am still scared that robots might take over the world and that I won’t end up liking what I am studying to go into, but at least now I have a more realistic and more uplifting view of what I can accomplish once I leave uni.

Though I still have 1.5 years left of study, a lot left to learn before I go into a full time job, and more room grow as a human being, this subject has provided me if lifetime knowledge that I will never forget.

The Future of Workspaces post COVID-19

As we all know, COVID-19 has rocked the world not only in individuals personal health and safety, but also their security in work. The lockdown has perpetually changed the way people have had to figure out their work lives, adapting to working from home or not working at all. There are arguments both for and against working-from-home due to the quality of workspaces that are now available. Prior to COVID-19, research was being conducted and implemented throughout work environments to optimise workers level of productivity. Hoendervanger (2015, p. 1) analyses the use of a tool called ‘MyPlace2Work’ which allows individuals to log activities they perform in different workspaces, to determine which workspace invokes the best productivity. 

The most notable company that adapts their work environment to their employees is Google. An online article from Brooks (2018) dissects the intricate work culture of the company and what they get right in terms of their unique workspace experience. Brooks (2018) says, “Google’s culture is flexible (employees are encouraged to work when they like and how they like), fun (offices have nap pods, video games and ping pong) and founded on trust”. The fun and trust elements come hand in hand. While creativity and innovation are rewarded, the trust that employees get the work done with the fun and uplifting elements of the workspace improve their productivity levels and fuels their creativity. Many technology companies are paving the way with improvements to their spaces (such as rotating desks, treadmill, open plan environments etc) to allow for a more innovative space. Companies such as those that value innovation and creativity should be implementing strategies, like Google, to create a dynamic workplace that allows creativity to flourish.

On the other hand, working from home during the global pandemic has become the new norm for many workers. While many countries have almost eradicated the virus, it is predicted that many employees will continue to work from home. Lister (2020), the president of Global Workplace analytics has said, “For those who were new to remote work until the pandemic, we believe there will be a significant upswing in their adoption. Our best estimate is that we will see 25-30% of the workforce working at home on a multiple-days-a-week basis by the end of 2021”. There is a list of reasons as to why this may become a standardised practice. Increased demand for work-from-home from employees, reduces fear from employers and mangers, increased awareness of cost-saving opportunities in work-from-home are all reasons individuals from the survey have used to support the predicted increase for working-from-home. Working from home is a completely different experience than working in office spaces. Many people have had to adapt their homes into workable spaces as they have not had to work from home before. 

Corporate culture is a major factor that is influenced when working-from-home. A collaborative workspace, like offices, allows for instant communication and socialisation. However, with working-from-home communication is regular scheduled and delayed through technology. Though we have applications such as Zoom and Skype for meetings and conference calls, these do not allow for face-to-face connections. Co-working Resources (2019)  demonstrate that company culture is fostered through employees coming together for team-building exercises and engaging in company wide meetings. Having smaller disjointed teams makes culture within the company harder to accomplish. This is something companies are going to have to tackle now that working from home is suggested to become the news normal for many. As mentioned before, people have had to adapt their homes to encourage a productive workspace. Though working from the couch seemed to be the most ideal situations for many pre COVID-19, it is now creating a mass of issues on peoples health. While in many work environments there is dress codes and suitable desks and chairs are all provided for their employees, this is not the same case at home. Houses and apartments do not always have a dedicated place for work. Family homes are lucky to have the space enough for a child each room let alone a dedicated study. 

What the future holds for work and/or workspaces is obviously unknown, but we have ways of predicting what can happen. Spaces that create an opportunity to be innovative and creative are more than just your average grey square cubicle. The more other options are implemented the further we can determine its functionality and correlation with productivity. In a post COVID-19 world, everything is still up in the air, however, it is fascinating to notice how these times will impact on the future of work. Will working from home become the new normality? Or are there still too many negative impacts on mental health and corporate culture to allow this to happen? 

References

Contextual Report – BCM215 Digital Artefact

The Frame Work

My Digital Artefact, Cuphead – I’m the Boss Now, centres around the animation design of the Boss characters and how this influences their game play; while using these features to transform these into a paratext (in the form of makeup). 

Iteration Cycle

I first came up with this idea after rewatching my favourite You-Tubers in their play-throughs of the game. I was drawn to the unique style of the animation of the game and in particular the Boss Characters. The individualised nature of the bosses and how their game play was influenced by their design was fascinating, urging me to analyse it further. Originally, I wanted to create my own paratexts for each of the boss characters by turning their unique features into makeup looks in one minute Tik-Tok videos. 

I started with this idea, analysing the animation styles; which is heavily drawn upon the 1930’s animation styles used by Fleischer Studios and Walt Disney, known as the Golden Age of Animation. I looked at both journal articles and online sources that looked singularly at the 1930’s animation and also how that animation was utilised within the game. My main source was from Calma (2003) which analysed the significant features of the 1930’s animation style particularly looking at Disney and Fleischer Studios. Various readings into the more intricate details of the Cuphead animators and their process helped inform my own analysis of the game to transform it into an entertaining piece of work, seperate from the game. 

I took a post-structuralist view of the game to not solely rely on the game to inform my develop my own analysis. This was perfect for the idea I had, as a post-structuralist view allowed me to create my own makeup ideas. Though I did not end up being able to create the actually makeup looks due to my technological issues; my DA still inspects what I would have created. 

Feedback Loops

Through my pitch, beta and presentation I gained a lot of constructive feedback as to how I could improve and alter my ideas due to the difficulties that arose through the project. The Beta and Presentation were the main feedback I used to create the final product. The Beta feedback allowed me to adapt my original idea from Tik-Tok videos into a longer YouTube video where instead of actually creating the looks, explaining what I would do to interpret the features of the boss into a makeup look. The presentation also demonstrated I needed to triangulate my analysis which is why I opted to also comment on the paratextual element of the DA. 

Successes and Limitations

The project overall has a lot of space to continue as either a hobby of mine or for other DA projects in my future. As I was not able to complete an analysis of every boss character, is I can create more videos on the Cuphead game and to grow and adapt this analytical framework for other games. What I like most about this DA is that it can be an interest point too gamers, makeup lovers, animation enthusiasts and more. 

This DA of course has its limitations, I wasn’t able to analyse every boss (like I mentioned earlier). This means I wasn’t able to give a finalised project with the scope that I wanted. For further adaptation I would also have to choose other animation styles as Cuphead is original in its game animation format. 

Interview and Presentation Reflection

I knew from the moment I got this assignment I wanted to interview Trish. Preparing for this interview I had high hopes and already some idea of what I was going to find out. As I mentioned at the end of the presentation I am more clued into her views in business and herself as she is my grandmother. 

Trish is a highly successful business woman that built her travel agency from the ground up. Not only was she able to get one business off the ground in North-West Sydney but another up in the central coast all within ten years. 

The theories of outsider witnessing and double listening drastically influenced how I analysed the interview with Trish, further extending my knowledge of her values and business practices. Hugh Fox quoted Carrey and Russel saying, “An important part of our identity claims will be the values that we wish to live our lives by.” When I told Trish what I thought her values are, she was excited and interested on why I thought as such from the story she told me. 

Michael White suggests that we are drawn to stories that resonate for us, and to which we have something to contribute. This idea is why Trish was the first person I thought about for this assessment. After all, I see so much of myself in this woman. My values are very much the same when it comes to my outlook on work and general outlook on life.

I structured my interview in a very talkative manner, simply, like a conversation between two people, to allow Trish to fully express herself, instead of coming up with pre-determined answers to my questions. I followed her lead, listening to her stories, asking her questions as the conversation continued, guiding the interview with a gentle hand. 

As the interview progressed I could see a few of her values shining through. Part of her reasoning for choosing travel was her interest in the world and learning about other cultures. Not only was she interested in learning all she could but she wanted to experience what the world had to offer in terms of business and travel. She values growth, growing her business to newer heights and growing with her family. Family. Her little boy and girl that aren’t so little anymore, her grandchildren. She mentioned that she would do anything for her kids and her grandkids, though she loved her business and everything that came with it, in a heartbeat she would have dropped everything for them. 

The last value I was able to draw out not only through her words but the underlying story. Independency. When I first brought this value to her, she sat and thought back about what she had told me and how I gathered this. She refused help from her parents and support system, insistent that she could be successful on her own. She acquired skills on her behalf, not wanting to rely solely on the education system to get her there. She is as independent as they come. 

Creating the presentation was interesting, I had to pick and choose the most relevant stories to accurately portray Trish’s values professionally. Her professional life and personal life are intricately woven together so using both types of stories to showcase her values. 

Reflecting on the experience of the interview, it really puts to practical use, the narrative theories learnt throughout the subject. I have done interviews before for research studies, learning through individuals stories however not gaining a full understanding of them as a person. Through outsider witnessing and double listening, I was able to analyse further into their stories, rather than take them at face value. 

Critical Reflection on Comments – BETA

Looking at everyone BETA projects has been a really interesting experience, watching how ideas have changed and process altered due to their online experiences. For this round of commenting I tried to go back to the original people I commented on to see their progress and what changes they had made or hadn’t made.

The first blog I commented on was Jessie Chiu’s Beta Project called Exploring the Online Game: Detention. My comment on this post was very simple as she had put some significant research into this project. I opted for offering some advice to watch some Youtubers that are playing the same game to give her further perspectives for the DA. I mentioned that she had a strong theoretical framework to work with and to continue on the path she has already made. In this case, I think I did my best to recommend some further action on where she can go and what she can do next. I could’ve probably tried to find further articles for her to read to add to her research but since she is expanding into Reddit and other social media platforms for ideas I figured Youtube would be the best way to go.

The second blog I commented on was Tobias Thomas’s Gaming blog, The Lime and Dry. He mentioned his issues with being able to promote his blog and having the motivation to push out the content he wants. I have some empathy for this as I am very aware that motivation has been rough without having someone there keeping you accountable. He mentioned potentially teaming up with someone else in the subject, which I recommended that it would be a really good idea to boost motivation. Not only this but a joint DA allows for different perspectives and further, more complex ideas for analysis. For the promotional aspect, I recommended that turning to Reddit may be the best idea as there are a plethora of subreddits such as r/Gaming and others for blogs and particular games where they can get instant feedback and an audience. I think this is the best advice I could give as there isn’t one set gaming text.

Lastly I commented on Jacky’s Beta Project which originally started out as a DA around Fall Guys but has been adapted to look at the party game Among Us. This project has a lot of potential but I had a few recommendations to help them in a more analytical framework. At the moment it seems to be a comparison between an experienced gamer vs a non-experienced gamer with some integrated history of party games. I have recommended that they could potentially use popular streamers of the game and analyses their strategies to find the best way to win as imposter or crewmate. By analysing these strategies they can then begin to implement them into their own game play. For this I linked them CORPSE’s streaming channel as he is known for BIG BRAIN imposter strats. I think this comment was helpful as it hopefully provides a more analytical way to look into the game rather than just an overview.

Overall watching how these DA’s have been developing has given me insight to my own DA as well. It is also comforting to now that I am not the only student having their issues and trying their best to navigate through these different online spaces. I’m excited to see the end result for everyones works.

I’m The Boss Now -BETA Project

Creating this project over the past few weeks have been super rewarding, challenging and definitely a learning curb. I have made mistakes, retried, failed and tried again. The beginning of the project started with some heavy research into Cuphead, rewatching different gaming channel play-throughs and analysing the animation styles of the game and how each of the bosses has unique attacks and styles. 

I researched various types of secondary sources and texts to not only explore the game design but also how to identify how each boss have a unique fighting style. My first read was Calma’s (2003) journal article that analyses the animation conventions of Walt Disney and Fleischer studios in the 1930’s (which is the style Cuphead was created).

The others were more recent sources explaining why the animation style was so important to the creators of the game and the boss schematics. Articles from the Verge and GameSpot have analysed more recently its continued fan base following and why this indie game paved the way for new game design styles. 

From this I was able to take inspiration from the unique style of animation and re-create them into makeup looks that heavily represent their signature aspects. During these small one minute videos, I was able to create voice overs analysing the game design, and the relevance as to why this was a critical to its success.

In total I created 5 videos however there became some major bumps in the road in the past week and a half. My account was hacked and most of my videos lost. I had backed up the first two videos enough so I could recover the footage and re-create the videos. 

Though the current journey has been difficult, I have loved learning new creative ways to film the videos for myself but also being able to discover the intricacies of game design. 

Critical Self Reflection of Comments

By browsing through the plethora of new and exciting digital artefact pitches it is interesting to see and reflect on their ideas and their relation to game media.

The first pitch that I commented on was Jessie’s Blog with the DA idea surrounding the historical context of a video game Detention. This was my first time ever hearing of this game but from watching her video and reading through her blog I was able to get a good understanding of what she wanted to do. Her aim is to showcase and investigate the historical context of the game and especially why it is significant to Western audiences. Her digital artefact is very well researched and specific, however as a part of my recommendation, I offered a journal article to broaden the artefact as it seemed to be for a very specific audience. The article showcases the potential of historical context in games and why they elevate the game and educate the audiences. The DA is highly academic based which means it is grounded within a lot of research. My comment aimed to help her in possibly breaking her ideas down further to give her target audience a more basic overview before getting into the important details of the game. 

https://jessieyc.wordpress.com/2020/09/04/bcm215-da-pitch/#more-1300

The second pitch that I commented on was Jacky’s that is a joint digital artefact around the game Fall Guys. The basic idea is to create content around an experienced gamer vs a non experienced gamer to see their trials and tribulations while playing the game. I have seen quite a lot of hype around the game recently on Youtube, TikTok and Twitch from a wide variety of gamers. I offered a few gaming channels that have recently been producing a lot of content on Fall Guys where they frequently play with others, like is suggested for this DA. As it will be a frequent series, I suggested a news article about the rise in watching online gamers in their play throughs. I figured this would just give some basic insight into why this form of content is quite popular these days. Lastly I recommended an article that described the importance of aesthetics in modern games, which Jacky mentioned would be a part of the content series they were producing. Overall I think I offered up some decent material that can be utilised in their DA and pushes them to look at outside research rather that just online streamers.

https://gamecultures.blog/2020/08/31/fall-guys-digital-artifact/comment-page-1/?unapproved=1622&moderation-hash=e3dbfccc5768068abc08d4830f39fc0b#comment-1622

Lastly I commented on Tobias’ blog The Lime and Dry. This digital artefact will be a blog comparing games and their sequels with honest reviews and overall ratings of games he plays. During the comment, I gave him a gaming Blog that had similar content I believed that Tobias was getting ready to make. I figured this would be insightful as it could help him with how to effectively structure the blog to make it easier for audiences to engage with the content. I then also offered a different blog piece that ranked the Assassins Creed series of games and offered that this kind of content would also really work for the blog if he so chose. As there isn’t any particular game that he will be focusing on, I tried to give him options for content creation and other sources he could use to compare his unique writing styles to those blogs that have significant traffic. 

https://thelimeanddry.home.blog/2020/09/07/bcm-215-pitch/comment-page-1/#comment-139

I think overall the comment I left on the blogs offered actionable suggestions and sources that each student could use if they wanted to go in that direction. By giving an alternate perspective, I hopefully have given them an angle that they may not have considered for their own DA.